package demo.gl;

public class resolution {
	public static int screenWith=480;
	public static int screenHeight=800;
	public static int tablezise=360;
	public static int postTablex=(screenWith-tablezise)/2;
	public static int postTabley=(screenHeight-tablezise)/2;
	public static int sizeball=30;
	public static int sizeCell=30;
	public static int numberBall=5;
	public static long timeDelay=500;
}
